Quick Breakdown Of Features


Some features (like skinning, trapping and the Path of the Woodsman skill tree) only become available after completing certain guild quests.

Visit each feature's page for more info.

In it's current state this mod adds a Hunting Guild to Skyrim. The player can complete quests and challenges, rising through the ranks and gaining renown for completing tasks. The initial Guild hub is based in the basement of the Drunken Huntsman in Whiterun. Once the main Guild Hall is complete outside, the initial hub will become a Guild outpost.

I have also introduced new perks to the game, centered around hunting. They give bonuses to both damage and protection against animals, and at later levels, all creatures including Dragons.

The mod currently includes (as of version 1.3.6) 10 main quests, 7 side quests (6 of which are repeatable radiant quests), a new skinning and pelt crafting system, trophy crafting, guild upgrades, and many more features.

The player is given a Log Book which keeps track of all the animals you kill, skin, contracts completed, and abilities unlocked. Two new skills have been added to the game (separate from the normal skills menu) and are tracked in the Log Book. Your Hunting Skill increases as you hunt animals, and you also gain Huntsman Feats that go towards your overall Hunting Skill for obtaining notable achievements such as sneak kills on animals and killing hard animals with daggers. Your Skinning Skill is determined by how many carcasses you've skinned and improved, and governs how well you can improve your pelts. Skinning Skill also has a small influence on your Hunting Skill.

The base value of hunting "loot" has been increased so that it's a much more viable source of income. I have tried to keep it balanced and the values not too high.