The Carcass Skinning System is an event driven crafting system that works in line with the game's existing crafting mechanics. You use a carcass object obtained from an animal at a skinning station to turn it into animal parts. It's at this point the player is given the animal skin etc, like it would have had in its inventory before receiving its carcass object.
The skinning systems become available once the player has completed the skinning tutorial quest There's More than One Way to Skin a.... During this quest the player is taught how to obtain an animal carcass and how to skin it. A number of message boxes show up in-game when this quest is complete explaining how the new system works.
The player will also receive a copy of the book The Art Of Skinning which also holds a good amount of information, written in an in-game way. This book is also available on Google Docs.
Skinning Tables allow you to skin an animal carcass. Skinning Racks allow you to improve animal skins, and also to craft Leather from all grades of pelts. The better the grade of pelt, the better the Leather you will craft. See New Items in the Features section for more info.
The new Carcass System adds an animal Carcass to each animal killed. Carcasses can then be skinned at either a Skinning Table or by using a Portable Skinning Kit, and when skinned the player is then given the skin, meat, and anything else the animal would usually have in it's inventory when killed. A notification will appear in the top left corner of your screen informing you that the animal carcasses has been skinned and butchered. Scroll down to the list of Carcasses to learn more about what you get when skinning an animal.
All animals carcasses can be skinned at a skinning table, regardless of Skinning Skill level. Although it seems this would go without saying, for the pelt recipes to show on the skinning table the Carcass System needs to be turned on. The first time you use a new Skinning Table a message box will appear with information in-game.
The skinning system can be turned on and off by casting the Enable/Disable Hunter's Skinning power (using the shout key), making it a relatively optional feature. However as of version 1.3.6 a menu system becomes available to customise different mod aspects, including selecting which (if any) skinning system to use.
Skinning Tables can be found at the following locations:
Skinning animal Carcasses will improve your Skinning Skill, allowing you to earn unique abilities. See the Skinning Skill page for more details.
When the player's Skinning Skill is high enough they will be able to unlock the ability to improve animal skins at a Skinning Rack. This ability is known as Quality Skinning. Improved Skins come in three grades; Good, Fine, Flawless. Each grade makes the skin more valuable. A full list of all price increases based on grade can be found on the Pelt Prices page.
See the Skinning Skill page for more details on Quality Skinning.
Note: The ability to improve animal skins is also available in the Realistic Skinning System and is identical to the Carcass System version.
Skinning Racks can be found at the following locations:
Portable Skinning Kits are simply portable crafting stations that allow you to skin animal carcasses "on the go". When the player completes the Skinning Tutorial quest, they are given a Basic Portable Skinning Kit. The player can craft Portable Skinning Kits using Portable Skinning Kit Crafting Tables. The recipes are available here.
These kits come in three main types and some speciality versions, each upgrade allowing you to skin different animals. The breakdown is as follows:
To use the Portable Skinning Kit simply drop it from your inventory, then Activate the object and choose Set Up Kit. Once set up, Activate it again and select Use Kit. When you're finished, Activate it, and choose Pack Away. This will put it back into your inventory.
It takes you actual in-game time to set up and pack away your Portable Skinning Kit. Unlike other abilities, you will be able to improve your setup and pack away time by simply using your kit more, without the need to unlock the ability using Skill Points. There are three levels to portable skinning as follows:
Pack away time is always 25% (or 1/4) of the setup time.
Below is a full list of the Carcasses you will find in this mod. They are listed in order of value; highest to lowest. Where the value is the same they are sorted by weight; heaviest to lightest. What you receive when you skin a carcass is shown.
* Found only on Large animals from Real Wildlife Skyrim.
* Found on a new animal added by my mod.
* A new pelt added by my mod.
* Received only if Real Wildlife Skyrim is not present.
*The Skinning Result will vary depending on your mods. There are mods out there that change what's known as "Levelled Lists" for animals and creatures. An example would be Real Wildlife Skyrim. So the Skinning Result list here is simply what you would get with the standard game. For example, if a mod edits what a Wolf has in it's inventory when it dies, then that is what you will receive when you skin it's carcass. In the case of Real Wildlife Skyrim, that would be Wolf Meat and a variety of different organs.
I have chosen this method to allow full compatibility with mods that edit those levelled lists.
This mod adds a small but immersive feature that gives an effect to predator animals killing prey animals, when using the Carcass System.
When a predator (Wolf, Sabrecat, Bear - currently the only ones featured) kills a prey animal (Goat, Deer, Elk, Cow, Horse, Fox, Rabbit - currently the only ones featured) there is a 50% chance that the animal carcass will be ruined.
Ruined Carcasses are no good to you. They cannot be improved or used in crafting. They can only be sold. In future development I may expand on these and perhaps enable crafting of a set of Leather Strips from them, and some generic animal meat. Nothing of any real value.
The Carcass Skinning System is an event driven crafting system controlled by Story Manager that works in line with the game's existing crafting mechanics. You use a carcass object obtained from an animal at a skinning station to turn it into animal parts. It's at this point the player is given the animal skin etc, like it would have had in its inventory before receiving its carcass object.
This method ensures compatibility with mods that change animal loot, specifically the animal's death item levelled list.
When the Carcass System is enabled, Story Manager receives a kill actor event when an animal is killed (by any actor, not just the player). If the animal meets certain conditions a quest is started in the background that removes all of the animal's loot and adds a carcass object to its inventory. Any arrows that have the keyword VendorItemArrow are removed first and then added back to the animal after the carcass is added.
The player can then use this carcass object as the ingredient required to craft the animal parts, either at a skinning table or by using a portable skinning kit.
When the carcass is "skinned" in this way Story Manager receives a player craft item event and a quest is started in the background that adds the corresponding death item levelled list (animal loot) to the player's inventory. If the animal has a new pelt I've created, it's at this point that the player receives the pelt.
It's for this reason that you need to take your time when crafting. The system needs a second or two in order for the quest to run. If you spam the craft button you may not get the animal parts.
The player's skinning stats are updated within 2 seconds after leaving the crafting station.