The player's Trapping Skill increases as they trap animals using a variety of methods.The higher this skill the more abilities players will be able to unlock, and higher level quests will become available. Trapping Skill is linked to Guild hunting quests & contracts.
By increasing your Trapping Skill you're able to unlock unique abilities. Visit the Trapping Abilities page for more details!
How Skill is Calculated
Trapping Skill is determined by the above calculation, rounded off to the nearest integer. So if you had a total of 20 traps used, 4 trap successes, and 25 trap repairs, your Trapping Skill would be 7.
How Trapping Chance is Calculated
Base chance currently starts at 20%. So regardless of anything else a trap will have at least a 1/5 chance of being successful.
40% of your Trapping Skill gets added to the base chance. If your skill was 50 that would be an extra 20%.
Trap quality adds extra chance as follows:
Novice Trap, adds 5% to chance
Apprentice's Trap, adds 8% to chance
Journeyman's Trap, adds 13% to chance
Master's Trap, adds 18% to chance
So as an example if you had a skill of 10, using a novice trap, without any chance modifiers, your chance of success would be 29%.
Certain conditions will add extra chance as follows:
Night time = Base chance + 20%
Snowing = Base chance + 10%
Region Expert (>10 successful traps in that region) = Base chance + 10%
Trap Hidden Bonus = Base chance + 5%
Notice how it relates to base chance. That means they add on to the original 20% chance, plus the skill addition, plus the quality addition. They do not stack on top of other modifiers, they just add onto the base chance.
So if we take the example I gave above, and make it so the trap catches during the night, in the snow, your overall chance would be 37.7%, or written another way, more than 1/3 traps are successful.